The ticker sets its pace, you buy the shifts it works, and the ore pays out as tokenized stock. Play it now. No wallet, no signup.
Play the prototype See how it works
Nothing deployed yet No token, no date Rewards are play money
Minted, not merged
What you earn
$1.30 is what a plain tier-I machine gets back for every $1 of fuel it burns, in the simulated economy. It is a starting line, not a payout, and the floor keeps improving, so a machine that never does drifts under it. Beating the baseline is the game.
The game prints your number next to that line every shift, including the shifts you come out under it.
Play money, simulated rate, and a shift here settles every two minutes so a week of the real design fits in an evening. The rest is at the foot of the page.
How it works
Point a machine at a ticker. That stock sets its pace.
Four a day, fixed: 00-06, 06-12, 12-18, 18-24 UTC. Buy the ones you want worked.
It works the shifts you bought whether the tab is open or not.
Two of the same tier press into one of the next, at 18% more ore per token.
The ore pays out as tokenized stock, in whatever it was bound to.
The machines
No separate artwork. What you buy is the object that runs on your floor, and its three traits are painted on the chassis.
Habit is the finish, appetite is the exhaust stacks, seam is the wear. They change when and where a machine digs well, never how much of the pool it wins for free: every upside carries a matching downside. Tier is the one thing nothing rolls.
Tiers
Two of the same tier go in. One of the next comes out, digging 18% more ore for every token it burns than the pair it replaced, and it gives you a bay back.
The dollar figure depends on the pair, the floor and the shift, so the game does that sum for your exact two machines before you press. You gave up a machine you paid for. That is the trade.
The same stock tokens that trade on this chain around the clock, weekends included. Not points, not a claim on a future airdrop.
The question is never "did I dig a lot". It is "did I dig more per token burned than everyone else".
Your own mine
Machines never shrink to fit. When you own more than the room holds, you dig another bay: the floor grows instead of squeezing what is in it.
The fuel token
It launches on Pons, the chain's launchpad, and that is the only way it comes into existence: no presale, no private round, no allocation table. We can't hand out a supply we never held. Pons locks the liquidity itself.
Everything the game does with fuel (burning it, metering it, crediting it) lives in our own contracts. The token stays dumb on purpose.
When it launches, the link to Pons appears right here.
What happens next
There was a signup box here that sent your address precisely nowhere, so it is gone until it can do what it says. What exists is the prototype, and it is the whole of it: every number on this page is one you can go and check yourself in about a minute.
Equipment register
The register fills when a machine actually works a shift. The fastest way to be early is to go and dig.
Contract Not deployed Token None Date Unset
The machines above are the real sprites and every rate comes out of the simulation you can go and play. Tickers are sample values, not quotes, and the numbers will change. Everything worth knowing is in one place here rather than sprinkled through the argument.